TC lecture march 22,2011

TC lecture march 22,2011 - o Games for entertainment FPS...

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16:50 Computer vs. Console Consoles: wii, PS3, 360 o (Nintendo, sony, Microsoft ) Software o Developer Create game content E.g., Nintendo, activision o Publisher Usually big-name developers Eg. Nintendo, Sony, EA The Platform as the console Flash Games o “casual games” o allowed individuals market access Inputs o Controller o Keyboard o Mouse o Specific devices  Steering wheel Gun Guitar/drum/microphone o Alternate Devices
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Haptic Spatial- body becomes the controller making the game o Pitch o Iterative design- multiple ideas Design, prototype, test, repeat o o o Debug o Test (Alpha/beta/test) o Manufacturing/Promoting o Ship/Release Types of games
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Unformatted text preview: o Games for entertainment FPS (first person shooter)/RTS/Action/etc o Games for learning Education Health o Games for advertising Advergames, political Criticisms & Responses to games o Sedentary lifestyles Games for physical excersise o Social isolation Social/collaborative Online relationships o Trait aggression- if somebody hits me I hit back o Delinquency- drug /liquor use, Aggressive behavior- how many times in the past year have you threatned to hit another student Nonaggressive delinquency-purposely damaged parents property Video Game Regulation ESRB rating system 16:50 16:50...
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This note was uploaded on 05/25/2011 for the course TC TC100 taught by Professor Calebcarr during the Spring '09 term at Michigan State University.

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TC lecture march 22,2011 - o Games for entertainment FPS...

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