semester paper prestidigitation approximation final draft

semester paper prestidigitation approximation final draft -...

Info iconThis preview shows pages 1–3. Sign up to view the full content.

View Full Document Right Arrow Icon

Info iconThis preview has intentionally blurred sections. Sign up to view the full version.

View Full DocumentRight Arrow Icon
This is the end of the preview. Sign up to access the rest of the document.

Unformatted text preview: Kamau 1 Paul Kamau Dr. McIntyre English 1102 13 th April 2011 The Prestidigitation Approximation Video games still carry the stigma that was initially faced with television. Video games are perceived only as a source of entertainment and if exhausted beyond these boundaries it becomes a root of distraction as well as an inhibitor to true potential. Skeptics believe that they are time wasters and that these games enforce negative behavior on gamers. Clearly, unrestricted gaming can lead to negative results. Much like television, not every game is beneficial. Excessive gaming can result to low academic achievement as well as TV screen addition, but how is gaming any different from anything else we choose to over indulge in? To understand the potential benefits of gaming we must overcome the cultural bias that has prevailed over last decade. This paper will analyze the gaming process and equate it with surgical operations focusing explicitly on the manual dexterity used in the execution of tasks and also on the mental processes that results from this engagement. Albert Einstein once said, Only one who devotes himself to a cause with his whole strength and soul can be a true master. For this reason mastery demands all of a person. In the US alone, there are 183 million active gamers who normally play for twenty one hrs a week. The average young person today in a country with a strong gaming culture will have spent 10,000 hours playing online games by the age of 21. (Von Ahn et al, 58). According to Malcolm Gladwell, author of Outliers , on the theory of success, he postulates that the key to success in Kamau 2 any field is less about talent and more of hard work and practice, 10,000 hours of it, which when broken down comes to twenty hours a week for ten years. (40). Gladwell investigates why some people succeed and are able to live out remarkable and impactful lives and why others do not. For example, Bill Gates who gained access to a computer at the age of thirteen and focused 10,000 hours on programming which led to the creation of Microsoft essentially attaining a net worth of fifty billion US dollars. For us to become masters at anything, we have to focus 10,000 hours into something we want to excel in. If 183 millions gamers have invested more than 10,000 hours gaming, what exactly are they becoming good at? According to a research conducted by Beth Israel Medical Center: The Impact of Video Games on Training Surgeons in the 21 st Century , they state that surgeons who had played video games in the past for more than 3hr/wk made 37% fewer errors, were 27% faster, and scored 42% better overall than surgeons who never played video games. (Rosser et al, 184). This research tested the laparoscopic skills of surgeons who had spend a decent amount of time playing video games and those who had not played video games at all. The research focused on the manual performance and hand dexterity exhibited by both surgeons. These findings would strongly suggest that video game skills correlate with surgical skills. What is it about gaming that strongly suggest that video game skills correlate with surgical skills....
View Full Document

Page1 / 10

semester paper prestidigitation approximation final draft -...

This preview shows document pages 1 - 3. Sign up to view the full document.

View Full Document Right Arrow Icon
Ask a homework question - tutors are online