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wiimotes - 3D User Interfaces for Games 3D and Virtual...

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1 Spring 2009 Spring 2009 CAP6938 CAP6938 – 3D User Interfaces for Games and Virtual Reality 3D User Interfaces for Games and Virtual Reality © Joseph J. LaViola Jr. Joseph J. LaViola Jr. 3D User Interfaces for Games 3D User Interfaces for Games and Virtual Reality and Virtual Reality Lecture #3: The Lecture #3: The Wii Wii Remote Remote Spring 2009 Spring 2009 Joseph J. LaViola Jr. Joseph J. LaViola Jr. Motivation Wiimote controller provides 3D UI in the home 3DUI in mobile environments Makes games accessible to casual users great competitive edge over Xbox 360 / PS3 Need to understand the device advantages and disadvantages how to develop 3DUIs CAP6938 CAP6938 – 3D User Interfaces for Games and Virtual Reality © Joseph J. LaViola Jr. Spring 2009
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2 The Wiimote Device Wiimote features uses Bluetooth for communication senses acceleration along 3 axes optical sensor for pointing (uses sensor bar) provides audio and rumble feedback standard buttons and trigger uses 2 AA batteries Supports two handed interaction can use 2 Wiimotes simultaneously Easily expandable CAP6938 CAP6938 – 3D User Interfaces for Games and Virtual Reality 3D User Interfaces for Games and Virtual Reality © Joseph J. LaViola Jr. Joseph J. LaViola Jr. Spring 2009 Wiimote Attachments Nunchuk Steering Wheel Zapper Wii Helm Sports Pack Boxing Gloves Fishing Reel CAP6938 CAP6938 – 3D User Interfaces for Games and Virtual Reality © Joseph J. LaViola Jr. Spring 2009
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3 The Wiimote Coordinates Wiimote Coordinates Image courtesy of www.osculator.net CAP6938 CAP6938 – 3D User Interfaces for Games and Virtual Reality 3D User Interfaces for Games and Virtual Reality © Joseph J. LaViola Jr.
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