Sprite - * @return The width in pixels of this sprite */...

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import java.awt.Graphics; import java.awt.Image; /** * A sprite to be displayed on the screen. Note that a sprite contains no state * information, i.e. its just the image and not the location. This allows us to * use a single sprite in lots of different places without having to store * multiple copies of the image. * * @author Kevin Glass */ class Sprite { /** The image to be drawn for this sprite */ private Image image; /** * Create a new sprite based on an image * * @param image * The image that is this sprite */ public Sprite(Image image) { this.image = image; } /** * Get the width of the drawn sprite *
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Unformatted text preview: * @return The width in pixels of this sprite */ public int getWidth() { return image.getWidth(null); } /** * Get the height of the drawn sprite * * @return The height in pixels of this sprite */ public int getHeight() { return image.getHeight(null); } /** * Draw the sprite onto the graphics context provided * * @param g * The graphics context on which to draw the sprite * @param x * The x location at which to draw the sprite * @param y * The y location at which to draw the sprite */ public void draw(Graphics g, int x, int y) { g.drawImage(image, x, y, null); } }...
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