CSE167_01 - Computer Graphics CSE167: Computer Graphics...

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Computer Graphics CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2006
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CSE167 Computer Graphics Instructor: Steve Rotenberg ( [email protected] ) TAs: Arash Keshmirian ( [email protected] ) Patrick Shyu ( [email protected] ) Lecture: HSS 1330 (TTh 6:30-7:50 pm) Section: TBA Office: CS 4112, (TTh 5:00-6:00 pm) Web page: http://graphics.ucsd.edu/courses/cse167_f06/index.html
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Prerequisites Linear algebra Familiarity with: Vectors (dot products, cross products…) Matrices C++ or Java Object oriented programming
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Reading 3D Computer Graphics: A Mathematical Introduction with OpenGL (Buss) Required pages are listed on the class web page
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Programming Projects NOTE: Details of this may change. Check the web page for updates Project 1: Due Thursday, Oct. 5, 5:00pm Make a program that draws some simple 3D objects Project 2: Due Thursday, Oct. 19, 5:00pm Implement a simple hierarchical object, like a hand. It should include basic lighting as well. Project 3: Due Thursday, Nov. 2, 5:00pm Make a triangulates a curved surface Project 4: Due Thursday, Nov. 30, 5:00pm Make a simple ray tracer
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Grading 10 Project 1 10 Project 2 10 Project 3 15 Project 4 20 Midterm 25 Final 80 Total
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Tests Midterm Thursday, Oct 26, 6:30pm-7:50pm HSS 1330 Final Wednesday, Dec 6, 7:00pm – 10:00pm Location: TBD
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Undergraduate Computer Graphics at UCSD CSE 166: Image Processing CSE 167: Computer Graphics CSE 168: Rendering Algorithms CSE 169: Computer Animation Math 155B: Mathematics for Computer Graphics
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Course Outline 1. Introduction 2. 3. Homogeneous Transforms 4. 5. 6. 7. Lighting 1 8. Texture mapping 9. Lighting 2 10. Antialiasing 1. Midterm 2. Cubic Curves 3. Curved Surfaces 4. Scene management 5. 6. Ray tracing 7. Global illumination 8. Procedural modeling 9. Graphics Hardware 10. Review
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Angel Games
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Computer Graphics
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Applications Movie, TV special effects Video games Scientific visualization GIS (Geographic Information Systems) Medical visualization Industrial design Simulation Communication Etc.
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Image Processing Some computer graphics operations involve manipulating 2D images (bitmaps) Image processing applies directly to the pixel grid and includes operations such as color correction, scaling, blurring, sharpening, etc. Common example include digital photo processing and digital ‘painting’ programs (Adobe Photoshop…)
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Image Synthesis Image synthesis or image generation refers more to the construction of images from scratch, rather than processing of existing images Synthesis of a 2D image from a 3D scene description is more commonly called rendering
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Photoreal Rendering Photoreal rendering refers to rendering a 3D scene in a
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This note was uploaded on 07/11/2011 for the course IE 101 taught by Professor Me during the Fall '11 term at Gazi Üniversitesi.

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CSE167_01 - Computer Graphics CSE167: Computer Graphics...

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