xp-one-page

xp-one-page - Select as many points as were finished last...

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team interaction overall schedule release planning iteration planning programming Extreme Programming Overview Team Practices Whole team sits together in one room Work at a sustainable pace Integrate many times per day Share a common vision and vocabulary Reflect regularly Converge on a coding standard RP It. It. It. Release RP It. It. It. Release RP=Release Planning (1-3 weeks) It.= Iteration (fixed length, 1-3 weeks) Release to users every 1-3 months Design Philosophy Design is evolutionary and emergent Pay as you go: Build just enough to meet today s requirements Keep design as simple as possible (but no simpler) High quality is both a side effect and an enabling factor The code says everything once and only once customer programmer select stories sign up estimate velocity n points per iteration Incremental Test-First Programming Cycle takes 5-15 minutes Refactoring Stepwise design improvement via safe transformations Yesterday s Weather:
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Unformatted text preview: Select as many points as were finished last iteration brainstorm tasks A f() Example: Move Method customer splits if too big estimate points for each card B B f() A Copyright 2002, William C. Wake. All rights reserved. [email protected] http://www.xp123.com TASKS TASKS AD JL ST connect score count Dynamic pairs write all production code Any pair can change any code An XP Room .......... .......... .......... .......... .......... .......... .......... .......... .......... .......... .......... .......... .......... .......... .......... ..........- -:-)- -- -Release Plan It. 1 It. 2 It. 3 It. 4 RELEASE Customer selects stories, most important first P P P P P P c c connect score count Write a test Implement just enough to pass Refactor Conversations Customer Tests Tied to stories Automated P c Story Cards Index Card Headline...
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This document was uploaded on 07/29/2011.

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