JamesGrisetti-ProceduralContentGeneration

JamesGrisetti-ProceduralContentGeneration - P rocedural...

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Click to edit Master subtitle style 8/1/11 Procedural Content Generation J ames Grisetti
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8/1/11 Overview Introduction Brief History of Procedural Generation Basic Generators Contemporary Generators Future Work Example Applications
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8/1/11 Introduction What is Procedural Content Generation? Generic term for the usage of algorithms to generate content rather than manual creation of content.
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8/1/11 Introduction Why Use Procedural Generation? Reduce production time by focusing on mechanics, rather than simulation artifacts Maintain consistent design style across
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8/1/11 Overview Introduction Brief History of Procedural Generation Basic Generators Contemporary Generators Future Work Example Applications
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8/1/11 (Very) Brief History Procedural Content Generation has existed to some extent for as long as the Computer Science field Simple generators have been used in Monte Carlo simulation Used in computer games as early as 1982 First notable use of procedural animation was in
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8/1/11 Overview Introduction Brief History of Procedural Generation Basic Generators Contemporary Generators Future Work Example Applications
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8/1/11 Basic Generators Linear Congruential Generator In the form of XN+1 = aXN + c (mod m) Programmer controls output through values of a, c, m, and X0 (seed value) Implemented in the C language through rand() and srand() May be expanded to higher order
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This note was uploaded on 07/30/2011 for the course COP 4810 taught by Professor Staff during the Spring '11 term at University of Central Florida.

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JamesGrisetti-ProceduralContentGeneration - P rocedural...

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