JanesGrisetti-ProceduralLevel GenerationforRehabilitation

JanesGrisetti-ProceduralLevel GenerationforRehabilitation -...

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Unformatted text preview: Towards Procedural Level Generation for Rehabilitation Dajana Dimovska Copenhagen Game Collective Pilestraeede 45, 1 Copenhagen, Denmark dajana@cphgc.com Patrick Jarnfelt Copenhagen Game Collective Pilestraeede 45, 1 Copenhagen, Denmark patrick@cphgc.com Sebbe Selvig Copenhagen Game Collective Pilestraeede 45, 1 Copenhagen, Denmark sebbe@cphgc.com Georgios N. Yannakakis IT University of Copenhagen Rued Langgaards Vej 7 Copenhagen, Denmark yannakakis@itu.dk ABSTRACT This paper introduces the concept of procedural content gen- eration for physical rehabilitation. In this initial study a ski-slalom game is developed on the Wii platform that pro- cedurally places the gates of the game according to player performance. A preliminary game evaluation study is con- ducted on patients with injured legs and showcases the effi- ciency of the procedural gate generation mechanism tailoring the game difficulty to match rehabilitation goals. The study also validates certain usability aspects of the patients. Categories and Subject Descriptors I.2.1 [ Artificial Intelligence ]: Applications and Expert Systems Games ; H.1.2 [ Models and Principles ]: User Machine Systems Human factors Keywords Procedural level generation, Wiihabilitation 1. INTRODUCTION The Nintendo Wii game console is the best-selling con- sole available today [3] utilizing physical interaction via con- trollers such as the Wii Remote and the Wii Balance Board. The Wii Balance Board allows game interaction through foot pressure and body weight balancing on the board. These features push video game design to incorporate body move- ment as a key control modality. In particular, Wii Sports (2006) constitutes of different sport games such as boxing, bowling, golf, and tennis in which the players avatar can be controlled via a physical motion, e.g. bowling using the Wii Remote. In We Ski (2008), the player is skiing by control- ling the pressure on the Wii Balance Board. On that basis, Wii technology gives players new motivations to immerse Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. To copy otherwise, to republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. PCGames 2010, June 18, Monterey, CA, USA Copyright 2010 ACM 978-1-4503-0023-0/10/06 ...$10.00. themselves both mentally and physically. This has inspired many hospitals and rehabilitation centers in the USA [14] to use existing Wii physical games for rehabilitation purposes....
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This note was uploaded on 07/30/2011 for the course COP 4810 taught by Professor Staff during the Spring '11 term at University of Central Florida.

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JanesGrisetti-ProceduralLevel GenerationforRehabilitation -...

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