Game Programming 101 Part 1 - 2001

Game Programming 101 Part 1 - 2001 - - Game...

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View Full Document Right Arrow Icon - Game Programming 101 Part I Game Programming 101 Part I Game Programming 101 Part I by Bruno Sousa Introduction Here it is! My first tutorial to be officially published by (yes, I’m very proud). I wrote some other small tutorials for game programming beginners about several topics, but instead I decided to group them all and make a series of tutorials from the very beginning of a game to the publishing phase. I doubt with the games you’ll learn to develop here you’ll get rich, but with a little imagination and hard work maybe you can even get some of them in bundle packs (and I don’t even ask for your money J ). For those who don’t know me, my name is Bruno Sousa (or Akura on the Internet) and you can probably find me in #Gamedev chat. I first thought of doing this series by starting with a simple game (Pong) and developing it with your help, but I decided to make this series infinite; that is, every time I get some free time I’ll write the next tutorial. Since I’m still in school and trying to get into the industry my schedule isn’t that good, but I’ll try to do my best. As long as I have time (and doesn’t mind by ramblings) I'll keep writing these tutorials. The only thing required for this series is that you have a basic knowledge of C and C++. The reason why I just don’t use one or the other is I like to merge them, since parts are easier using C and others are easier using C++. If you don’t know one of these languages but know the other you’ll have no problem grasping these tutorials, but even so, if you’re stuck mail me at and I’ll do my best to help you out. Also, I’m not the master of it all nor do I intend to be (for the time being). I’m as human as you so I can also make mistakes. If anyone notices an error or bug please tell me. With all that said, let’s start. The very beginning As you well know by now, any game developer that wants to have a future should know at least the basics of DirectX. Sure there are other options like OpenGL for graphics or the new OpenAL for audio, but at the present moment the industry standard is DirectX and so, that is what we are going to use. You’ll need a compiler that is capable of generating Win32 executables (this series will feature Visual C++ 6.0, but you can use (1 of 8) [5/12/2001 5:43:33 PM]
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View Full DocumentRight Arrow Icon - Game Programming 101 Part I any other compiler) and you will also need the DirectX SDK (we’ll use version 7.0 since it is the most current version of it). You can download or order the DirectX SDK at the Microsoft DirectX SDK homepage . Also I presume that you already
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This note was uploaded on 08/08/2011 for the course CS 101 taught by Professor Jitenderkumarchhabra during the Summer '11 term at National Institute of Technology, Calicut.

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Game Programming 101 Part 1 - 2001 - - Game...

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