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Unformatted text preview: cube involved very exact mouse motions and moving the cube itself involved button presses at the same time. There were no visual clues about where exactly you had to click to make the cube spin. In addition, I would have liked to see a "save" button, so that we could save the game and come back to it later on without losing our current position. Saving is an important aspect of the last part of the Inventory project, and it's very useful....
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This note was uploaded on 08/14/2011 for the course IT 215 taught by Professor Danielreddy during the Spring '11 term at University of Phoenix.
- Spring '11
- Java Programming