Day6_Cooperation-1

Day6_Cooperation-1 - 1 Achieving Cooperation Not denying...

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Achieving Cooperation Not denying system is anarchic, but cooperation still possible Three factors influence cooperation: Mutuality of interests Shadow of the future Number of players Security/military vs political/economic issues Yes, different But can use same framework
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Achieving Cooperation Axelrod and Keohane take game theoretic approach Ignore extraneous factors Focus only on central interaction Do consider context Issue linkage Multi-level games Complications of reciprocity Role of institutions Contextual approach See importance of institutions Link game theoretic arguments and theories of regimes
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Mutual Interests Easier to cooperate if interests similar Interests determine the payoff structure Payoffs influenced by perceptions Stag Hunt Two people hunting Can both go for a rabbit (individually) Or can cooperate to get a stag Changes payoffs from PD: CC > DC
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Mutual Interests Deadlock CC perceived as being worse than DD Repeated play doesn’t change outcome Ex: arms race, cult of the offensive Beliefs, not reality, governs conduct
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Day6_Cooperation-1 - 1 Achieving Cooperation Not denying...

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