3DUIdesignII - Designing 3D User Interfaces Part II Lecture...

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1 Spring 2011 CAP6121 – 3D User Interfaces for Games and Virtual Reality ©Joseph J. LaViola Jr. Designing 3D User Interfaces Part II Lecture #14: 3DUI Design Part II Spring 2011 Joseph J. LaViola Jr. CAP6938 – 3D User Interfaces for Games and Virtual Reality ©Joseph J. LaViola Jr. Spring 2011 3DUI Design Microlevel devils in the details correct implementation careful choice of parameters Macrolevel strengths and limitations of human psychology/physiology common sense rules of thumb Two main strategies designing for humans inventing 3DUIs
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2 CAP6938 – 3D User Interfaces for Games and Virtual Reality ©Joseph J. LaViola Jr. Spring 2011 Inventing 3D UI Realism (or isomorphism) borrowing from real world Magic (or non-isomorphism) deviating from the real world and introducing artificial, magic techniques Continuum between realism and magic CAP6938 – 3D User Interfaces for Games and Virtual Reality ©Joseph J. LaViola Jr. Spring 2011 Inventing 3DUIs – Simulating Reality Tried and true approach replicate world as close as possible bring in certain elements
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3DUIdesignII - Designing 3D User Interfaces Part II Lecture...

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