asgn2 - Assignment 2 3D PacMan CAP6121 Demos on 3/2/11...

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Assignment 2 – 3D PacMan CAP6121 Demos on 3/2/11 Deliverables on 3/4/11 “…Chomp Chomp Mega-Chomp…” PacMan needs an overhaul and it is your job in this assignment is to give him one. You need to bring him into the 21 st century and give new life to the franchise. The goals for this second assignment will be continuing to work with and learn about Unity 3D, the Microsoft Kinect, and 3D stereo. Requirements The requirements for this assignment are pretty loose. You are to build a PacMan game that takes place in a 3D virtual world (not a maze) and you can create any type of world you want. As part of the game, PacMan must move through the environment collecting food pellets to sustain his energy. Of course, there are creatures that will chase PacMan and try to eat him. As part of the game, you will have to design a method for PacMan to travel through the environment. PacMan must be able to jump and duck under objects, and can even fly for brief periods of time. The method you use for moving PacMan can be adapted from an
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This note was uploaded on 08/25/2011 for the course CAP 6121 taught by Professor Lavoilajr. during the Spring '11 term at University of Central Florida.

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asgn2 - Assignment 2 3D PacMan CAP6121 Demos on 3/2/11...

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