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Video Games - Video Games: Are They A Cause of Violence and...

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Video Games: Are They A Cause of Violence and Aggression Amongst Children? (Research Paper) By Prathyusha Yanigandla 1
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Video Games: Are They A Cause of Violence and Aggression Amongst Children? Before the release of every new gaming system, there is always a great controversy encompassing the launch, whether it’s the Game Cube, Xbox 360, or PlayStation 3, just to name a few. These gaming systems have raised severe concerns in our society pertaining to issues such as depression, addiction, anti- social behavior and even aggression, all affiliated to the usage of these video games. Scientists who conduce entertainment research clearly concise that media violence does in fact, arbor aggression amongst children (Patterson, 2006). In this generation, these gaming systems have become a common culture in our American society and almost all children have played these virtual games at some point in their life, if not frequently. A recent study shows that 97% of children play video games and U.S. consumers spend on average 700 million dollars on renting video games, and a staggering 7.3 billion dollars on buying video game software, which includes PC’s (Norcia, 2011). At this rate of video game streaming, its effects on kids are inevitable and more severe to some than others. According to an expert panel, violence in such media, more often contributes to milder forms of aggression, but its effects on more severe forms ‘are also substantial’ (Patterson, 2007). Media in general impacts human behavior, or why else would advertising companies contribute billions of dollars each year to broadcast a certain message? Because it actually works and is convincing if manipulated the right way. Those messages stick to our subconscious; instilling images of a certain company such as Doritos, being eaten in a scene by a person in a 2
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movie indirectly implants that message and memory into our head, that Doritos are cool chips that everyone likes to eat. Media are always about making an effect on people with a point of view (Gillespie, 2010). Most of what we know in life isn’t directly taught to us but is learned through indirect interactions. We may never come across certain things in our life, yet we have knowledge of it somehow. For example, some of us may have never even been to the Great Wall of China or been inside the Pyramids of Egypt and yet we have knowledge of it. We may have never even met Lady Gaga or some other celebrity and yet we come to know so much about them. Why else do we see the majority of teens wearing the Hollister brand? In the same way we might not even know how to kill someone or use a gun, but that doesn’t stop us from retaining that information somehow. We all have to get our knowledge from somewhere and in this way the media is eminently influential because it teaches us what we know. Video games are no exception. By presenting people with the knowledge of how to use a gun, it also presents them with
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Video Games - Video Games: Are They A Cause of Violence and...

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