SPCM4900 Notes 6

SPCM4900 Notes 6 - SPCM4900 2/17/11 Second Life: a...

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SPCM4900 2/17/11 Second Life: a technology that allows you to create a virtual environment in which: - The user interacts with a computer-simulated environment, whether that environment is a simulation of the real world or an imaginary world - The use manipulates objects and surrounding to be of a real existence Virtual: existing in essence of effect but not in actual form Reality: The state of being true VR of No Use? Transportation - Lost in a book/ TV drama/ movie/ VR - Space exploration - Identity experiment - o Iconic symbols o Social activities - Education o Engaged learning o Students experiment in virtual lab Theoretical Understandings Deficit Approaches - Cues Filtered-in Model - Cues Filtered-out Model - Media rich Mode - Social Presence - Cues Filtered-In (and beyond) - Social Information processing Model - Hyperpersonal model - Social Identity model of deindividuation effects (SIDE) Is it really so? “Stranger on the train” phenomenon
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This note was uploaded on 09/07/2011 for the course SPCM 4900 taught by Professor Shim during the Spring '11 term at UGA.

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SPCM4900 Notes 6 - SPCM4900 2/17/11 Second Life: a...

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