Lecture 9e - Module 2 VIDEO re Experimental Method

Lecture 9e - Module 2 VIDEO re Experimental Method - Module...

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Module 2 DVD Segment #3: Experimental Design Psychology: The Human Experience I. Hypothesis: Playing violent video games causes aggressive thoughts, emotions and behaviors. II. Variables: factors that vary, anything that can be “yes” or “no” or “more” or “less” A. Independent variable: playing violent video games B. Dependent variable: aggressive emotions, thoughts and behaviors III. Grouping of “subjects”, the people who participate in the experiment A. Group I: the experimental group (those who get to play the violent video game) B. Group II: the control group (those who play a very similar but totally non - violent video game) IV. The experimenter tries to make the two groups as similar as possible on all possibly important characteristics (in this experiment, anything that might produce aggressive thoughts, emotions and behaviors) A. age B. gender C. “trait aggressiveness” – an abiding, enduring, more or less stable characteristic of the “personality” of some people who show a tendency to think and act
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This note was uploaded on 09/08/2011 for the course PSCH 100 taught by Professor Rosanova during the Fall '08 term at Ill. Chicago.

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Lecture 9e - Module 2 VIDEO re Experimental Method - Module...

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