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Unformatted text preview: knowledge students in memory • Short‐term: priming ‐> aggressive affective state • Long‐term: repeated exposure ‐> personality Empirical findings • Aggressive behavior, affect, cognition, physiological arousal, prosocial behavior • Desensitization effect Game Violence on Aggression: Opposing View & Reconciliation-Causal relationships in real life is not as straightforward as experimental condition-Role of all possible mediating variables: gender, age, personality, etc? Opposite direction of the relationship? Possible reconciliation-Uses and gratifications-Selective exposure-“Downward spiral model” Positive Effects of Serious Games?-Games for learning-Games for health Discussion Questions-What are the unique features of network games (e.g., World of Warcraft) and what would be possible consequences of playing them?...
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This note was uploaded on 09/10/2011 for the course SPCM 4900 taught by Professor Shim during the Spring '11 term at UGA.
- Spring '11