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Unformatted text preview: LITTLEFIELD GAME OBSERVATION Before the Littlefield Game began, our team analyzed the current working system of the game, examining the queues of each machine. After thorough observations and calculations, we realized that Machine one was the bottleneck, because it had a significant amount of queuing and was holding back the production, which was affecting the assembly Machine two and three as well. We therefore decided to purchase another Machine one as soon as the game began. In addition, we began to notice that the number of jobs completed was not exceeding 20. We therefore came to a conclusion that lowering the Work in Process would be advantageous as well. At first, we did not want to lower it massively, and therefore our initial modification to WIP was limited to 75. The first day (Day 50 of the Game), we began to pay close attention to the changes that were taking place, as well as our team ranking in the class. We took into consideration all the changes that were taking place within days 50-60, in order to grasp the pattern and configuration...
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This note was uploaded on 09/11/2011 for the course BUAD 311 taught by Professor Vaitsos during the Spring '07 term at USC.
- Spring '07