3D_Spring

# 3D_Spring - from_future import division in division from...

This preview shows pages 1–2. Sign up to view the full content.

from __future__ import division ## treat integers as real numbers in division from visual import * from visual.graph import * scene.width=600 scene.height = 760 s ## Setup graphing windows #gdisplay(width=500, height=250, x=600, y=1) ##gdisplay(width=500, height=250, x=600, y=300) ##ygraph = gcurve(color=color.yellow) ##pgraph = gcurve(color=color.yellow) # ## constants and data g = 9.8 mball = 0.2498 ## change this to the Mass you used in the lab for the oscillation experiments L0 = .3 ## use the relaxed length from your previous lab ks = 12 ## change this to the spring constant you measured (in N/m) deltat = 1e-3 ## change this to be about 1/1000 of your measured period when you used Mass 2 Fg = mball*g*vector(0,-1,0) t = 0 ## start counting time at zero pscale = 1 fscale = .25 f ## objects ceiling = box(pos=(0,0,0), size = (0.2, 0.01, 0.2)) ## origin is at ceiling ball = sphere(pos=(-0.1146,-0.0909,-0.132), radius=0.025, color=color.orange) ## note: spring initially compressed spring = helix(pos=ceiling.pos, color=color.cyan, thickness=.003, coils=40,

This preview has intentionally blurred sections. Sign up to view the full version.

View Full Document
This is the end of the preview. Sign up to access the rest of the document.

{[ snackBarMessage ]}

### Page1 / 2

3D_Spring - from_future import division in division from...

This preview shows document pages 1 - 2. Sign up to view the full document.

View Full Document
Ask a homework question - tutors are online