Assignment 1.1 - Research Report Game Evaluation Review of...

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Research Report Game Evaluation & Review of “ Gears of War” ZHICHAO GU
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GU0015 2011/8/6
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The name: Gears of War Producers: EPIC GAME Publisher: Microsoft Game Studios Game types: FPS-First shooting (the First Person perspective one Shooting game) Carrier capacity: a DVD9 x 1 Host: corresponding XBOX360 & PC Languages: English/Chinese with multinational language (based) Issue date: 2006-11-7 Reference price: $: $59.99 The game background introduction: When “Gears of War” in 2005 years of E3 show in the formal announcement, the eyes of all the people immediately are attracted by the stunning display picture, get the Hideo Kojima, Keiji Inafune and other world famous game creator's full affirmation. The high evaluation of " Gears of War " is not an accident, actually, as early as in and GDC 04 and GDC 05, "Unreal Engine 3” that Epic Games used to display in a demo is the original of “Gear of War” . Indeed, as unreal engine series of developer, Epic Games is clear to how to dig out the maximum potential of UE3, The function of XBOX 360 and efficient and convenient development environment provide a display a best platform to show their own strength.e Image: "As so far, ‘Gear of War’ is the most game work to display the powerful function of XBOX360," such a feeling and evaluation that from players first see the propaganda video is always to feel so. The picture of "Gear of War” does not belong to that first feel really good type, as the game further, players will unconsciously come into the process, really feel next- gen game to bring our visual blunt attack. Although the picture are very bloody (in the options can be regulation options), the tribes of the monster is very sick. But with high precision texture map and UE3 normal map technologies, along with superb graphics, every role facial scar, such as muscle neural dynamics, armor accessories all picture to meticulous, every tree and bush, then to the towering castle, a world that because the war was raging diffuse is naturally showed in front of us. In addition to the high-precision normal map, UE3 also support the HDR, volumetric fog and other characteristics. It also make the light and shadow effect in “Gear of War” reached the peak of the similar works level, when the operation role of the players leading to the trunk
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