Assignment 1.1

Assignment 1.1 - Research Report Game Evaluation Review of...

Info iconThis preview shows pages 1–4. Sign up to view the full content.

View Full Document Right Arrow Icon
Research Report Game Evaluation & Review of Gears of War” ZHICHAO GU
Background image of page 1

Info iconThis preview has intentionally blurred sections. Sign up to view the full version.

View Full DocumentRight Arrow Icon
GU0015 2011/8/6
Background image of page 2
The name: Gears of War Producers: EPIC GAME Publisher: Microsoft Game Studios Game types: FPS-First shooting (the First Person perspective one Shooting game) Carrier capacity: a DVD9 x 1 Languages: English/Chinese with multinational language (based) Issue date: 2006-11-7 Reference price: $: $59.99 The game background introduction: When “Gears of War” in 2005 years of E3 show in the formal announcement, the eyes of all the people immediately are attracted by the stunning display picture, get the Hideo Kojima, Keiji Inafune and other world famous game creator's full affirmation. The high evaluation of " Gears of War " is not an accident, actually, as early as in and GDC 04 and GDC 05, "Unreal Engine 3” that Epic Games used to display in a demo is the original of “Gear of War” . Indeed, as unreal engine series of developer, Epic Games is clear to how to dig out the maximum potential of UE3, The function of XBOX 360 and efficient and convenient development environment provide a display a best platform to show their own strength.e Image: "As so far, ‘Gear of War’ is the most game work to display the powerful function of XBOX360," such a feeling and evaluation that from players first see the propaganda video is always to feel so. The picture of "Gear of War” does not belong to that first feel really good type, as the game further, players will unconsciously come into the process, really feel next- gen game to bring our visual blunt attack. Although the picture are very bloody (in the options can be regulation options), the tribes of the monster is very sick. But with high precision texture map and UE3 normal map technologies, along with superb graphics, every role facial scar, such as muscle neural dynamics, armor accessories all picture to meticulous, every tree and bush, then to the towering castle, a world that because the war was raging diffuse is naturally showed in front of us. In addition to the high-precision normal map, UE3 also support the HDR, volumetric fog and other characteristics. It also make the light and shadow effect in “Gear of War” reached the peak of the similar works level, when the operation role of the players leading to the trunk and operation hacky-sack, vehicles and so on, The shadow of the characters with the light
Background image of page 3

Info iconThis preview has intentionally blurred sections. Sign up to view the full version.

View Full DocumentRight Arrow Icon
Image of page 4
This is the end of the preview. Sign up to access the rest of the document.

This note was uploaded on 09/17/2011 for the course COMP 8752 taught by Professor Brett during the Three '11 term at Flinders.

Page1 / 5

Assignment 1.1 - Research Report Game Evaluation Review of...

This preview shows document pages 1 - 4. Sign up to view the full document.

View Full Document Right Arrow Icon
Ask a homework question - tutors are online