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Anth 7 Study Guide

Anth 7 Study Guide - this study guide is basically all you...

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!!!!!!!!!!!!!!BIOSOCIAL ANTHROPOLOGY STUDY GUIDE!!!!!!!!!!!!!! - The Goal of Evolutionary Psychology - to discover and map the information-processing steps of the evolved neurocomputational pro- grams that generate and regulate behavior which make up the evolved computational architec- ture of the human mind - A Scientific Perspective on Humans - humans are highly ordered physical systems - natural selection is the only thing that can produce such highly ordered systems - our perception is an externally driven hallucination - we live in a virtual reality - we are data structures - the matrix!!! - Two warring views of human nature: - blank slate view: - Locke- blank slate written on by experience - records whatever enters perceptual system- no content of its own - uses a few - - general-purpose learning mechanisms - nativism: the doctrine that the mind produces ideas that are not derived from external sources. - Social Science Model - Q: what is the study of evolutionary psychology? A: the science of human nature - Q: Why do we act the way we do? A: we grew up in this culture! that’s why - all content comes from experience - mental content socially constructed, free of biology - caused by culture - blank slate makes humans different from other animals - Evolutionary Psychology Model - human nature comes equipped with some mental content and organization not supplied by ex- perience - there’s another way knowledge enters the brain aside from experience - the mind comes pre-equipped with a content-full organization built by evolution - the human mind has a very rich structure full of mental programs that inject recurrent ideas, in- terpretations, motivations, and emotions into human life everywhere - mental content is experience as organized by richly structured evolved mental programs - Kant’s synthetic a priori not Locke’s tabula rasa - individuals are not passive receptacles into which cultural content is poured - Evolutionary Psychology: 5 step research - 1. Identify an enduring adaptive problem our hunter-gatherer ancestors faced (e.g., cooperating with others; keeping track of information relevant to foraging; avoiding predators). This involves combining results from evolutionary game theory, hunter-gatherer studies, paleoanthropology, primatology, etc. - 2. Do a task analysis, derive hypotheses about cognitive programs. What design features would a program need to have to solve that adaptive problem well? Use this task analysis to derive hypotheses about the structure of the relevant programs. - 3. Test hypotheses in laboratory: Using standard experimental methods from cognitive and so- cial psychology (and experimental economics), see if there is evidence that the proposed pro- grams exist (This includes tests against alternative computational designs that have been pro- posed) - 4. Identify the program’s neurological basis (as another check of its reality) - 5. Test cross-culturally (field site in Ecuadorian Amazon) - Scientific Reincarnation - our designs have been here before - our models have been born over and over again selectively -
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