psyc2 - Max Haubold Introduction The video games played by...

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Max Haubold Introduction The video games played by people in our society today have a great psychological impact. Finding how and why has been the focus of many studies presented in the field. Fischer, Kastenmuller, and Greitemeyer theorized that the development of custom personalized avatars (in-game characters) has lead to elevations in the intensity of the psychological effects of video games. In a study of seventy six students, they have found that the use of a personal avatars with which players can identify, leads to higher self-activation, and in turn similar behavior. This most notably shows in the game play of violent games and aggression following that play. The experiment was broken down into a 2 x 2 design. Specifically, the participants were either made to create their own personalized character or use a generic one, and either play a violent game or a nonviolent game. They played on the Nintendo Wii for 25 minutes, and then were asked a series of questions. One group (violent) was made to play a boxing game, and the
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This note was uploaded on 10/17/2011 for the course PSYC 260 taught by Professor Traceycallison during the Spring '08 term at UNC.

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psyc2 - Max Haubold Introduction The video games played by...

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