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cpsc344-2006W1-partialFinal-sample-soln - Name Student ID...

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Name: Student ID Number: CPSC 344 2006-07 (T1) 1 of 9 Final Exam (2.5 hours) Signature: CPSC 344 2006-07 (T1) Final Exam [PARTIAL] SOLUTIONS Department of Computer Science University of British Columbia K. MacLean Exam Instructions (read carefully): 1. Immediately sign the first page of the exam with your signature in the space provided on the upper left. 2. Continue reading the instructions on this page and complete the peer review , which is on a separate sheet not attached to the exam booklet. Do not open the exam booklet until you are told to do so by a proctor. 3. Cheating is an academic offense. Your signature on the exam indicates that you understand and agree to the University’s policies regarding cheating on exams. 4. The exam is closed book . There are no aids permitted . 5. You will have 150 minutes in which to work. This is ~1 min/mark, plus 30 additional minutes. Budget your time wisely . 6. No one will be permitted to leave the exam room during the last ten minutes of the exam. Question Points Possible Class Mean 1 10 2 12 3 11 4 9 removed 5 11 removed 6 19 7 6 8 9 removed 9 18 removed 10 15 extra credit 5 Total 120 (+5)
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Name: Student ID Number: CPSC 344 2006-07 (T1) 2 of 9 Final Exam (2.5 hours) Question #1 [10 pts]: Warmup For each of the following questions, circle True or False. [1 pt each] (a) When we say “Attention is the gateway to memory”, we are referring to how information moves from working to long-term memory. True False (b) Task examples are design-independent. This makes them useful for debugging specific designs. True False (c) A designer imagining what a user will do or how a user will feel when interacting with a system embodies an attitude of user-centered design. True False (d) A novel ‘ubicomp’ interface allows a cell phone user to share control of a large shared display at a bar. A practical and effective approach to designing this system’s user interface is to focus on one key element - usability - hile the hardware design team handles functionality, information privacy and security. True False (e) Cognitive walkthroughs are a good evaluation choice when the question is to assess how novice users will interact with a system. True False (f) Once formed, a mental model is very difficult to change. True False (g) A stakeholder is defined as anyone who will eventually use the interface being designed. True False (h) Sending designers to interview workers in an office setting is an example of contextual inquiry. True False (i) Affective reactions are what allow us to make decisions. True False (j) Douglas Engelbart demonstrated the first prototype of a computer mouse and chorded key input devices, the first use of a GUI “desktop metaphor”, and networked multi-user collaboration with shared control of a cursor, all at the same time, live, at a conference in San Jose – long before technology had even made the idea of a personal computer feasible, and when San Jose was a dusty little agricultural town.
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cpsc344-2006W1-partialFinal-sample-soln - Name Student ID...

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