13_xbox

13_xbox - This Unit: Putting It All Together Application...

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CIS 501 (Martin): XBox 360 1 CIS 501 Computer Architecture Unit 13: Putting It All Together: Anatomy of the XBox 360 Game Console Slides originally developed by Amir Roth with contributions by Milo Martin at University of Pennsylvania with sources that included University of Wisconsin slides by Mark Hill, Guri Sohi, Jim Smith, and David Wood. CIS 501 (Martin): XBox 360 2 This Unit: Putting It All Together • Anatomy of a game console • Microsoft XBox 360 • Focus mostly on CPU chip • Briefly talk about system • Graphics processing unit (GPU) • I/O and other devices Application OS Firmware Compiler I/O Memory Digital Circuits CPU CIS 501 (Martin): XBox 360 3 Sources Application-customized CPU design: The Microsoft Xbox 360 CPU story , Brown, IBM, Dec 2005 http://www-128.ibm.com/developerworks/power/library/pa-fpfxbox/ XBox 360 System Architecture , Andrews & Baker, IEEE Micro, March/April 2006 Microprocessor Report IBM Speeds XBox 360 to Market , Krewell, Oct 31, 2005 Powering Next-Gen Game Consoles , Krewell, July 18, 2005 CIS 501 (Martin): XBox 360 4 What is Computer Architecture? Plans The role of a computer architect: “Technology” Logic Gates SRAM DRAM Circuit Techniques Packaging Magnetic Storage Flash Memory Goals Function Performance Reliability Cost/Manufacturability Energy Efficiency Time to Market Computer PCs Servers PDAs Mobile Phones Supercomputers Game Consoles Embedded Design Manufacturing
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CIS 501 (Martin): XBox 360 5 Microsoft XBox Game Console History • XBox • First game console by Microsoft, released in 2001, $299 • Glorified PC • 733 Mhz x86 Intel CPU, 64MB DRAM, NVIDIA GPU (graphics) • Ran modified version of Windows OS • ~25 million sold
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13_xbox - This Unit: Putting It All Together Application...

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