CMCClass08.key (1)

CMCClass08.key (1) - CS 151: Computer-Mediated...

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CS 151: Computer-Mediated Communication Class 8: Social Psychology of CMC: Online Gaming Tim Groeling (Groeling@ucla.edu) The Plan Syllabus updates: Still processing edits. So far, more persuasive than last year’s. Leaders: your group member evaluations are now up on the website. Due Sunday at 7 p.m. Fill out once per group member. Want to evaluate your leader? Send me a message to request. Wanted to add a project based on netaddiction.com internet addiction test, but it’s been of±ine most of the weekend. Don’t let me forget: Murphy Hall after class for a meeting with the Dean Today: Start social psychology of online gaming
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Exam Procedures I provide the paper (no bluebooks). No food, drink, electronic devices, or notes Backpacks piled at the front of the room Cell phones OFF, even in bag (NOT on vibrate) Arrive early with a couple pens on your desk and nothing else If you don’t write answers in pen, can NOT submit a grade challenge. If you’re a visiting student and need an English/other language dictionary, it needs to be on paper (not electronic) and checked before the exam. Don’t cheat. Seriously. Good Consequences of Uninhibited Communication Free exchange of ideas Avoid dominance of “irrelevant” or distracting factors such as personal characteristics…[dream of a color-blind society] focus on intrinsic merit of ideas, not person. Closer to ideal of “marketplace of ideas” where best ideas will win. No ego involvement… can focus on task Might avoid dominance of individuals (charismatic or authority) who might dominate group interpersonally Avoid group-think or social conformity more easily. More extreme views likely to be aired.
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Effect of “Irrelevant” Considerations Proteus Effect (experimental study) First result: participants assigned to more attractive avatars in immersive virtual environments were more intimate with confederates in a self-disclosure and interpersonal distance task than participants assigned to less attractive avatars. Second result: participants assigned taller avatars behaved more con±dently in a negotiation task than participants assigned shorter avatars. Online Gaming Section Key Questions: How has the growth and intensity of online gaming affected people socially? Is online gaming isolating us or bringing us together as a global community? Revision groups persuasively argued that readings on gaming in general didn’t help answer key questions Didn’t have last year’s students identify key questions: seems to have helped Might also help as you suggest exam questions Mix of scholarly and popular articles
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CMCClass08.key (1) - CS 151: Computer-Mediated...

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