2.007_Contest_Rules_Spring_2010_final

2.007_Contest_Rules_Spring_2010_final - 2.007 Design&...

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Unformatted text preview: 2.007 Design & Manufacturing I – Spring 2010 1 of 7 Table Description & Contest Rules az • TECH Table Description & Objectives Your mission: Make tribute to the Aztec god of learning and craft. You seek to score the Ullamaliztli ball, bring books (codices) up the pyramid, and attract the feathered serpent to your side of the pyramid. Robots begin inside their respective starting box. Once time starts, your robot(s) may leave the box, but no robot may cross to the opposite side unless it has no wheels. For the first 15 seconds, your robot operates autonomously and in the subsequent 75 seconds under radio control. This set of rules is now substantially frozen. Supreme court rulings will influence interpretation, but the essence of the rules should not change. May Quetzalcoatl guide your fate! Codices to be collected and brought up the pyramid as tribute Levers to curry favor with Quetzalcoatl (moves the feathered serpent toward your side) Quetzalcoatl (the god of learning and craft, represented as a feathered serpent) Hoop (for the ancient Aztec game of Ullamaliztli) Ball (to be put through the hoop) Starting box 2.007 Design & Manufacturing I – Spring 2010 2 of 7 Scoring There are three types of scoring items in this game: balls , codices , and the serpent . Scoring is a function of item and location and the possible scoring tasks are listed below: You score 3 points for putting a ball through your hoop. The ball must enter one side and emerge fully from the other side. Either direction of passage is valid. Each player may only earn points for a particular ball once per round, but it is possible for a ball to score on both sides. The ball is 3.2 inches in diameter and weighs slightly over 4 lbs. The hoop has an inside diameter of 3.5 inches. You earn points for each codex on your side of the pyramid. The codices earn more points if they are on a higher level. One point for codices on your side of level one, two points for level two, three points for level three, four points for codices on the top level. To count as scoring, the codices must remain standing with the lower edge touching the playing surface. The codex may overhang the edge of the step, but some part of the lower edge must be touching the surface of the step. The codices are made of corrugated cardboard and have five pages. Each page is 5.0 by 5.0 inches. They are hinged so that they can fold like an accordian. You can multiply your score earned in other tasks by up to a factor of four by moving the serpent toward your side of the pyramid. The farther the serpent has moved toward your side, the higher your multiplier. The serpent is counter- weighted to the middle position, but the serpent moving back up does not reverse your multiplier....
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2.007_Contest_Rules_Spring_2010_final - 2.007 Design&...

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