Bravery. When Jem creates the Boo Radley game, Scout says, "Jem's head at times was transparent: he had thought that up to make me understand he wasn't afraid of Radleys in any shape or form, to contrast his own fearless heroism with my cowardice." As noted before, the concept of bravery is very important to Jem, and he cultivates it as much as he can. He has moved from weakly accepting a dare to touch the Radley house to retrieving a tire from the Radley yard to creating a game in which the children take on the personas of various Radley family members.Jem's bravery increases when he and Dill decide to deliver the note to Boo. Scout, though, comically points out that Jem is not quite as brave as he fancies himself to be when she exclaims, "'Anybody who's brave enough to go up and touch the house hadn't oughta use a fishin' pole, . . . Why don't
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Jem, Miss Stephanie, Boo Radley game, radley house, Boo. Scout, various Radley family