Liberalism and Identity 1

Liberalism and Identity 1 - In the game, this is known as...

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Liberalism and Identity Liberalism: Alters the prisoners’ dilemma in several important ways: 1. The game is played more than once – actors have the expectation that they will interact with one another in the future, and continue to do so. This introduces what is known as the shadow of the future. Liberals argue that actors will be less likely to defect and try to burn the other player if they know they will have to deal with them in the future. If actors expect to meet one another in future games, the shadow of the future holds – if, however, actors believe they will not play again, they revert to the classical version of the dilemma, known as the last move. For liberals, it is critical to avoid this situation. 2. Creation of common goals. Since actors face the shadow of the future, this allows them to create mutually beneficial goals.
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Unformatted text preview: In the game, this is known as “frustrate the warden” – each actor seeks to deny a third party gains, and so they cooperate in order to do so. 3. Changing payoffs. If the cost of cooperation can be reduced, and the cost of defection increased, this will alter the way the players order their preferences. Under these changes, defection is no longer a dominant strategy. Defection becomes the least desirable outcome. In the real world, liberals will argue that technological change can lead to changing payoffs – nuclear weapons, for example, increase the cost of defection. Communications tech, for example, will reduce the cost of cooperation. The development of international institutions can also play a large role in changing payoffs....
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This note was uploaded on 11/16/2011 for the course POLISCI 1003 taught by Professor Olson during the Fall '11 term at GWU.

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