lds_software_hardware

lds_software_hardware - Assistive Technology Learning...

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Name (supplier): Function: Who would use it? 1. Motivation (examples) Disco (Inclusive Technology) Cause and effect software, via animations and images. Users who require a visual stimulus. SwitchIt! Patterns (Inclusive Technology) Cause and effect software, via animated patterns. Users who require a visual stimulus. 2. Memory and Cognition (examples) ColorCards Interactive - Everyday Objects (Inclusive Technology) A series of activities relating to a random selection of photographs. Users who need to recognise the function and classification of everyday objects. Signs and Symbols (SEMERC) A series of activities relating to real life sign and symbol recognition. Users who need to recognise common real life signs and symbols. Page 1
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3. Lifeskills (examples) Out and About 1 - The Living Community (Inclusive Technology) A series of lifeskill activities including shopping, travel, banking and leisure. Users who need to learn lifeskills such as
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This note was uploaded on 11/22/2011 for the course EL ED 452 taught by Professor Brothersmith during the Fall '11 term at BYU.

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lds_software_hardware - Assistive Technology Learning...

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