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Unformatted text preview: 2.26.07 Designers Scene Designer's Objectives Help set the tone and style of the production Establishing locale and period Developing concept Providing a Central Image or Metaphor Coordinating scenery with a whole Solving practical design problems Elements of Scene Design Line Mass how big things are, how heavy Composition when the climax of the play is, when the director wants to heighten the particular moment, where things are placed Texture Color Death of a Salesman By Arthur Miller Jo Mielziner Selective realism If you eliminate nonessentials, you've got to be sure that the things you do put in are awfully good. They've got to be twice as good, because they stand alone to make a comment. I got to feel that even realistic plays didn't need realistic settings necessarily Instead of representing a crosssection of his head, it presented a metaphor for a cross section of his life Not just looking into just a living room, as in 19th century Ibsen, approach, but on an entire house and an entire life. The actor's movements with area lighting were the only scene change device. Jo Mielziner also did The Glass Menagerie Costume Designer's Objectives Help establish the tone and style of a production Indicate the historical period of a play and the locale in which it is set Indicate the nature of individual characters or groups in a play: their occupations, their personalities Show relationships among characters: separate major characters from minor ones, contrast one group with another Meet the needs of the performer Be consistent with the production as a whole ...
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This note was uploaded on 04/06/2008 for the course DRAM 116 taught by Professor Strong during the Spring '08 term at UNC.
- Spring '08
- Death of a Salesman