DIG2500c_lecture3 - Fall 2009 Semester Dr. Rudy McDaniel...

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DIG2500c: Fundamentals of Interactive Design Fall 2009 Semester Dr. Rudy McDaniel Lecture 3: Think
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Review Last week We discussed speaking in interactivity We looked at POV Human v. Computer We calculated asset sizes Questions?
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This Week We’re focusing on the aspects of interactivity from the technical point of view Recall the Crawford definition is the cycle of SPEAKING THINKING LISTENING
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Thinking (From the Human’s POV) How do humans think? Humans process patterns We are designed to see patterns even when they may not exist If the pattern doesn’t complete humans become “dissonant” Good interactive designers take patterns into account when developing interactions
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An Unusual Argument I’m going to present you with an unusual argument made by a cognitive scientist named Daniel Willingham. The argument is simple: we, as humans, are not very good at thinking. If this is the case, how have we been so productive in our lives and as a society?
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Are We Good at Thinking? Source: Willingham, D.T. (2009), Why Don’t Students Like School?
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What Does This Problem Tell Us? Thinking is slow Thinking is effortful Thinking is uncertain
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Is Stress Useful for Thinking?
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Another Classic Problem (3 Disc)
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Animated Solution (4 Discs) Source: Wikipedia.
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How About a Word Problem?
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Combining Information We can use Willingham’s (2009) definition of thinking as “combining information in new ways.”
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(From the Machine’s POV) How do machines think? Process bits of data with the three primary operators AND, OR, NOT All machine thought is defined by combinations of these three Large numbers of them must be placed together to make anything humans would consider useful. You ever play with Legos?
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This note was uploaded on 11/21/2011 for the course DIG 2500 taught by Professor Mcdanial during the Fall '09 term at University of Central Florida.

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DIG2500c_lecture3 - Fall 2009 Semester Dr. Rudy McDaniel...

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