dig4713_lecture3

dig4713_lecture3 - DIG4713: Game Design Dr. Rudy McDaniel,...

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DIG4713: Game Design Dr. Rudy McDaniel, Fall 2009 Semester Lecture 3: Core Concepts and Why We Play
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Review n Discussion of board game homework activity n Discussion of Tiltfactor Labs n Discussion of possible game ideas
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n Design n Systems n Interactivity
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From Homo Ludens n It [play] is a significant function—that is to say, there is some sense to it. In play there is something “at play” which transcends the immediate needs of life and imparts meaning to the action. All play means something . n Johan Huizinga, qtd. In Salen & Zimmerman (2004) p. 32
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Meaning and Play n Great game experiences, those experiences that have meaning and are meaningful, is the core concept of Salen & Zimmerman’s approach to game design. n They suggest that the goal of successful game design is the creation of meaningful play .
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n Is play found in the game itself? n
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dig4713_lecture3 - DIG4713: Game Design Dr. Rudy McDaniel,...

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