dig4713_lecture5 - DIG4713 Game Design Dr Rudy McDaniel...

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DIG4713: Game Design Dr. Rudy McDaniel, Fall 2009 Semester Lecture 5: Defining Games and Play
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Today’s Agenda n Discussion of Pitches n Review n Discussion of Sid Meier Interview n Discussion of Salen & Zimmerman
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Pitches n 1 week from today n On Thursday, presenters will be randomly determined for both days n Remember, you have only 2 minutes for your pitch. Use whatever visual aids you think you need to be successful.
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Review n What Gamers Want n What Gamers Expect
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The Genius Among Dorks n Players do not know what they want, but they know when it is missing. n It’s the rare person who can, at its inception,
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Chapter Two: Interview with Sid Meier
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Questions n Who is Sid Meier? n Why is his work important in the field of game design? What games has he worked on? n Does Meier believe there is a way to create “addictiveness” when designing a game? n What does Meier have to say about balancing realism with game play?
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