dig4713_lecture6 - DIG4713 Game Design Dr Rudy McDaniel...

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DIG4713: Game Design Dr. Rudy McDaniel, Fall 2009 Semester Lecture 6: Brainstorming a Game Idea
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Today’s Agenda n Review from Last Week n n Group Work Time for Pitches (If Time Allows)
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Review n Definition of Play n Definition of Games n Different Types of Play n Transformative Play
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Rouse Chapter 3 Brainstorming a Game Idea: Gameplay, Technology, and Story
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Starting Points Gameplay n Most common for game development. n Game concept requires consideration of technology (how might the technology limit your idea?)
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Starting Points Technology n Game “engine” usually in place already and updated. n Designer tasked with exploiting new technology, which often determines the type of gameplay.
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Starting Points Story n Less common starting point than gameplay or technology n Story can be a jumping off point, since most designers are still
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Working With Limitations Odyssey: The Legend of Nemesis Began with story
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Working With Limitations Damage Incorporated Technology already in place
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Working With Limitations Centipede 3D Gameplay main focus of development
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Working With Limitations The Suffering Began with setting (story) and gameplay
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Are You Paying Attention?
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This note was uploaded on 11/27/2011 for the course DIG 4713 taught by Professor Staff during the Fall '09 term at University of Central Florida.

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dig4713_lecture6 - DIG4713 Game Design Dr Rudy McDaniel...

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