dig4713_lecture9 - DIG4713: Game Design Dr. Rudy McDaniel,...

Info iconThis preview shows pages 1–12. Sign up to view the full content.

View Full Document Right Arrow Icon
Background image of page 1

Info iconThis preview has intentionally blurred sections. Sign up to view the full version.

View Full DocumentRight Arrow Icon
DIG4713: Game Design Dr. Rudy McDaniel, Fall 2009 Semester Lecture 9: The Magic Circle
Background image of page 2
Today’s Agenda n Game analysis: Centipede 3D and others (technology permitting) n Discussion of Salen and Zimmerman n The Magic Circle n Schema: Rules, Play, and Culture n Commissioned Game 1: Sibling Rivalry n Commissioned Game 2: Ironclad
Background image of page 3

Info iconThis preview has intentionally blurred sections. Sign up to view the full version.

View Full DocumentRight Arrow Icon
Centipede 3D
Background image of page 4
The Magic Circle n This is the problem of the way we get into and out of the play or game… what are the codes which govern these entries and exits?
Background image of page 5

Info iconThis preview has intentionally blurred sections. Sign up to view the full version.

View Full DocumentRight Arrow Icon
Example: Braid
Background image of page 6
A Frame From Reality n In the play-state you experience a protective frame which stands between you and the "real" world and its problems, creating an enchanted zone in which, in the end, you are confident that no harm can come. n Although this frame is psychological, interestingly it often has a perceptible physical representation: the proscenium arch of the theater , the railings around the
Background image of page 7

Info iconThis preview has intentionally blurred sections. Sign up to view the full version.

View Full DocumentRight Arrow Icon
We Learn About Frames at an Early Age
Background image of page 8
How’s This for a Magic Circle? http://www.novelquest.com/emperor_specs.html
Background image of page 9

Info iconThis preview has intentionally blurred sections. Sign up to view the full version.

View Full DocumentRight Arrow Icon
Questions n What other types of activities require framing mechanisms to separate and encourage certain types of behaviors from people?
Background image of page 10
What a Frame Does for Us n Allows us to feel safe inside the game world n A human being is constantly noticing if the conditions for playing the game are still being met, continuously monitoring the 'frame,' the circumstances surrounding play, to determine that the game is still in progress, always aware (if only unconsciously) that the other participants
Background image of page 11

Info iconThis preview has intentionally blurred sections. Sign up to view the full version.

View Full DocumentRight Arrow Icon
Image of page 12
This is the end of the preview. Sign up to access the rest of the document.

This note was uploaded on 11/27/2011 for the course DIG 4713 taught by Professor Staff during the Fall '09 term at University of Central Florida.

Page1 / 40

dig4713_lecture9 - DIG4713: Game Design Dr. Rudy McDaniel,...

This preview shows document pages 1 - 12. Sign up to view the full document.

View Full Document Right Arrow Icon
Ask a homework question - tutors are online