dig4713_lecture10 - DIG4713 Game Design Dr Rudy McDaniel...

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DIG4713: Game Design Dr. Rudy McDaniel, Fall 2009 Semester Lecture 10: Artificial Intelligence
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Reminder n All GDDs are due Tuesday. n No late work is accepted! The angriest dog in the world.
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Today’s Agenda n n Commissioned Game 1: Sibling Rivalry n Commissioned Game 2: Ironclad n Discussion of Rouse, Chs. 9 and 10 n Artificial Intelligence n Interview with Steve Meretzky
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Commissioned Games n Learn from the Masters
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Richard Garfield n Who is this guy? Why is he in S&Z’s book?
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Richard Garfield n Richard Garfield was designing and tinkering with games and game design as a kid, a hobby that stuck with him through his schooling and early career. He earned a doctorate in Mathematics from the University of
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Sibling Rivalry (Rules) n Sibling Rivalry has a playboard, with two parts: the challenge board and the score track. n The challenge board is made up of a grid of five challenge tracks numbered with dice, 2–6. The score track is the track with a start and finish, marked with little devils and little angels in some of the squares. n Each player has two matching pawns (for example, two dimes.) One pawn
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Frank Lantz n Who is this guy? Why is he in S&Z’s book?
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Frank Lantz n Frank Lantz is a freelance game designer based in New York City. For the past 3 years Frank has been lead designer on a variety of projects for two independent game developers—gameLab and Pop. Prior to that,
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Ironclad (Rules) n Ironclad is a game of arena combat between opposing teams of massive,
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dig4713_lecture10 - DIG4713 Game Design Dr Rudy McDaniel...

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