dig4713_lecture11 - Samurai Kittys Five Keys to Becoming a...

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Samurai Kitty’s Five Keys to Becoming a Game Design Master n Hard Work n Discipline n Focus n Enduranc
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DIG4713: Game Design Dr. Rudy McDaniel, Fall 2009 Semester Lecture 11: Games as Complex Systems &
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Announcements n The digital game design assignment is now posted online n Your groups have also been assigned for this. n Group pitches next week. Tell us about your game, about its mechanics, and about why it needs to be made. (more
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Your Game Pitch n 3 groups will go next Tuesday; 3 groups will go next Thursday. Overall time should be 10-15 minutes. Q&A will follow each group presentation (rather than all at once at the end). n Don’t get too wrapped up on one particular aspect (story, characters, etc.). Try to give a balanced account of your game, its intended audience, its innovativeness, and most of all, its fun factor. n Each of you needs to bring 5 evaluation forms (next to last page of your GDD assignment) for next week to evaluate the pitches.
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Today’s Agenda n Wrap up / Debriefing of group gameplay exercises n n Discussion of multiplayer n Group work time
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Wrap Up n How did your playtesting session go last Thursday? n Did you learn anything new or interesting about your game? n Did you learn any lessons that will translate into your next playtesting sessions for your digital game?
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Games as emergent systems n Complexity in Game Design
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n Fixed – elements remain unchanging (black TV). n
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This note was uploaded on 11/27/2011 for the course DIG 4713 taught by Professor Staff during the Fall '09 term at University of Central Florida.

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dig4713_lecture11 - Samurai Kittys Five Keys to Becoming a...

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