dig4713_lecture12 - DIG4713: Game Design Dr. Rudy McDaniel,...

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DIG4713: Game Design Dr. Rudy McDaniel, Fall 2009 Semester Lecture 12: Games as Systems of Conflict
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Announcements n Final GDD and report outs due December 1 n Noah Wardrip-Fruin talk on Expressive Games : Thursday, Nov. 12, 12:30PM in Partnership 2, Room 208. Dr. Wardrip- Fruin is a professor of Computer Science at UC Santa Cruz.
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Today’s Agenda n Discussion of D-GDD and pitches n Discussion of S&Z
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Pitches n Really strong enthusiasm and presentation skills. n Most of the games were still too complex / broad. Try to focus them as much as possible. n Several of the games were missing important parts (gameplay, story, etc.). Now is the time to add detail to those elements. n All were strong enough to move forward.
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A Good Rule of Thumb n Keep your gameplay designed as follows: n 90% familiar gameplay design n 10% original gameplay ideas
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Five Tips for Your GDD Project n Start early. n Think on paper. n Focus! Keep gameplay simple. n Divide and conquer. n Playtest as soon as
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Games as SYSTEMS OF CONFLICT n Competition and Cooperation in Game Design
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Conflict in Story vs. in Game n How is conflict generated in a story? n How is conflict generated in games? n Is the mechanism different here? n What does this mean?
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Types of Conflict in Games n Single player vs. single player: a Chess game or Boxing match n Group vs group: Basketball, Soccer, and other team sports n One against many: Tag or Mother May I? n Every player for themselves: a footrace or the strategic board game Risk n Single player competing against a game system: Solitaire or Tetris
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dig4713_lecture12 - DIG4713: Game Design Dr. Rudy McDaniel,...

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