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elements-of-ux - Jesse James Garrett Five Planes of User...

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The Elements of User Experience How we learn to love/hate/not care.
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What is experience?
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There is no universal “good time” Subjective
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Everyone is entitled to their own evaluation Unique
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“It’ll be di ff erent this time, I swear!” Singular
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You accidentally the whole experience Unintentional
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Last week’s class is di ff erent than today’s. Exist in Time
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What is Experience Design?
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Well... Experiences can’t be designed
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Instead... We design the things upon which people create experiences.
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What we make a ff ects what they take.
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Designing FOR Experience A Better Term
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What is User Experience?
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The experience an individuals has while interacting with a specific design/system. User Experience
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What is User Experience Design?
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Unformatted text preview: Jesse James Garrett Five Planes of User Experience Five Planes • Strategy • Scope • Structure • Skeleton • Surface Requirements and constraints. “Why does this thing exist?” Scope Plane How will things be organized? How will users interact with the result? Structure Plane Sitemaps The layout. “Where will this stuf go?” Skeleton Plane Visuals. “What will this look like?” Surface Plane You don’t have to design in order, but each plane must be considered to have a complete design. Project #2 • Airplanes. Whoosh! • Make instructions. Use instructions. • onemightyroar.com/usability Questions?...
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