rouse1and2 - hopelessly stuck The Genius Among Dorks...

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Rouse Chapters 1 and 2 What Players Want An Interview with Sid Meier
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Chapter One: What Players Want
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Why Do Players Play?
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Players Play Because They Want: A challenge To socialize A dynamic solitary experience Bragging rights An emotional experience To explore To fantasize To interact
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A Never Ending List Create your own list of what you think gamers want. Play your own games and analyze what works and what does not. Why did you respond to a certain game moment the way you did? What would you revise in your game? Consider these reactions as you begin to create your own games.
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What Do Players Expect?
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Players expect: A consistent world To understand the game world’s bounds Reasonable solutions to work Direction To accomplish a tack incrementally To be immersed Some setbacks A fair chance To avoid repeating themselves or getting
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Unformatted text preview: hopelessly stuck The Genius Among Dorks Players do not know what they want, but they know when it is missing. Its the rare person who can, at its inception, discuss a video game and tell whether or not it will be fun. Chapter Two: Interview with Sid Meier Questions: Who is Sid Meier? Why is his work important in the field of game design? What games has he worked on? Does Meier believe there is a way to create addictiveness when designing a game? What does Meier have to say about balancing realism with game play? (page 34) What are Meiers views on storytelling in games? Why does Meier believe that there is something more inherently engaging in computer games than in other forms of entertainment? Continue Your Reading!...
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rouse1and2 - hopelessly stuck The Genius Among Dorks...

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