Whyweplay - Tribute to 8-bit Games n http/boingboing.net/stop-motion-l DIG3930h Honors Gaming 360 Core Concepts Why We Play Review n n What do we

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Tribute to 8-bit Games n http://boingboing.net/2009/08/23/stop-motion-l
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DIG3930h: Honors Gaming 360 Core Concepts: Why We Play
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Review n What do we know about games? n Why is GTA III considered an important game? n Who is Sid Meier, and why do we care? n Who is Keyser Söze?
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n Design n Ex: Semiotics n Systems n Ex: Chaos Theory n Interactivity
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From Homo Ludens n It [play] is a significant function—that is to say, there is some sense to it. In play there is something “at play” which transcends the immediate needs of life and imparts meaning to the action. All play means something . n Johan Huizinga, qtd. In Salen & Zimmerman (2004) p. 32
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Meaning and Play n Great game experiences, those experiences that have meaning and are meaningful , are the core concept of Salen n They suggest that the goal of successful game design is the creation of meaningful play .
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n
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This note was uploaded on 11/30/2011 for the course DIG 3930 taught by Professor Staff during the Spring '11 term at University of Central Florida.

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Whyweplay - Tribute to 8-bit Games n http/boingboing.net/stop-motion-l DIG3930h Honors Gaming 360 Core Concepts Why We Play Review n n What do we

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