lecture_21_s2005

Lecture_21_s2005 - 1.00 Lecture 21 2D API 2D Transformations Reading for next time Numerical Recipes p 32-36 Just read the text dont worry about

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1.00 Lecture 21 2D API 2D Transformations Reading for next time: Numerical Recipes p. 32-36 Just read the text; don’t worry about reading the C code Clock, revisited We’ll use the model-view-controller version of the clock and draw with the 2D API (application programming interface): Download ClockController, ClockModel, ClockView
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Clock View with 2D API import java.awt.*; import javax.swing.*; import java.awt.geom.*; public class ClockView extends JPanel { private ClockModel model; private static final double CD= 200; // Clock diameter private static final double X= 100; // Dist from upper lh corner private static final double Y= 50; // Dist from upper lh corner private static final double XC= X + CD/2; // Clock center x private static final double YC= Y + CD/2; // Clock center y private static final double HR= 0.3F*CD; // Size of hour hand private static final double MI= 0.45F*CD; // Size of minute hand public ClockView(ClockModel cm) { model = cm; } // Continued Clock View with 2D API, p.2 public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2 = (Graphics2D) g; // Cast g to g2 context double minutes= model.getMinutes(); double hourAngle = 2*Math.PI * (minutes - 3 * 60) / (12 * 60); double minuteAngle = 2*Math.PI * (minutes - 15) / 60; Ellipse2D.Double e = new Ellipse2D.Double(X, Y, CD, CD); Line2D hr= new Line2D.Double(XC, YC, XC+(HR*Math.cos(hourAngle)), YC+ (HR * Math.sin(hourAngle)) ); Line2D mi= new Line2D.Double(XC, YC, XC+ (MI* Math.cos(minuteAngle)), YC+ (MI * Math.sin(minuteAngle)) ); g2.setPaint(Color.BLUE); BasicStroke bs= new BasicStroke(5.0F, BasicStroke.CAP_BUTT, BasicStroke.JOIN_BEVEL); g2.setStroke(bs); g2.draw(e); g2.draw(hr); g2.draw(mi); } }
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Exercise Add the two lines and arc in paintComponent() to create the picture shown in the first slide – Line2D.Double(double x0, double y0, double x1, double y1) Draws a line from (x0, y0) to (x1, y1) Make your line length = clock diameter / 4 – Arc2D.Double(double x, double y, double w, double h, double start, double extent, int type) Draws an arc with upper left hand corner (x,y), width w and height h. These first 4 arguments are the same as the ellipse or circle arguments Start is the start angle, in degrees Extent is the angle of the arc, in degrees • Type is a style; use Arc2D.OPEN Optional: Draw the hour and minute hands in different colors and different line widths. Affine Transformations The 2D API provides strong support for affine transformations . Affine means linear ( of the form y= ax +b) An affine transformation maps 2D coordinates so that the straightness and parallelism of lines are preserved.
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This note was uploaded on 11/29/2011 for the course CIVIL 1.00 taught by Professor Georgekocur during the Spring '05 term at MIT.

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Lecture_21_s2005 - 1.00 Lecture 21 2D API 2D Transformations Reading for next time Numerical Recipes p 32-36 Just read the text dont worry about

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