Mind's Eye Theatre Character Sheet Walkthrough.docx -...

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Mind’s Eye Theatre Character Sheet WalkthroughThis guide will take you step-by-step through creating your own character for play inVampire: The Masquerade – Mind’s Eye Theatre. The basic concept of the game is simple. Theperson running the game is the “Storyteller,” who explains what you witness and see (perhapswith elaborate props) and you, as the player-character (PC, or simply character), make decisionsto determine what you want to do. The game is entirely open-ended, based on a primary storytold by the Storyteller. It may be a strange murder to solve, it may be the need of vampires togain ground over others, it can be nearly anything.The basic premise behind the game is that vampires exist and they constantly hidethemselves from human society. This is what the “Masquerade” means since they live among usand pretend to be human. Breaking the Masquerade in any way, such as showing off vampirepowers to a group of humans, is strictly forbidden and cause for torture or execution. Vampireshave a complex society like human beings and interact in a variety of ways, as the game willshow. Play runs without any end, or until your character dies. Each game has a story, with often apuzzle or mystery to solve. Out of any rule you must know, vampires forbid fighting in “safespaces” called “Elysium” and eating another vampire to get its powers (called “diablerie”) is alsoforbidden but possible if the vampire can keep it a secret. You should be careful to even mentionthis word in play.When playing, situations are given outcomes based on your character’s core abilities, butitalwaysstarts out with a simple test ruled over by the Storyteller. In the LARP environment thisgame is a simple test using the paper/rock/scissors to gain initiative and then points for your1
abilities are applied to see who “wins” the outcome to determine what happens. For example, ifyou were attempting to read an ancient object for information, by beating the storyteller in thissimple game the effect occurs, but it may rely on your Intelligence points to be successful (moreon Intelligence later). If not, you have to spend certain skill points to test again (that is, to playthe paper/rock/scissors game again). But when fighting someone, for example, you may need tocompare skill points to your opponent’s to see who ends up with the positive outcome (likeperhaps their strength versus yours). This will make more sense as play begins and these are thebasics of the game. In the live setting the core detail is you areplaying as your character inreality. The regular game is much like Dungeons & Dragons but in the live setting what makes itmore interesting is you begin toactas your character to get into the game. This does not meanyou actually physically assault someone, etc., but acting and getting in to the role is what makesit more enjoyable for everyone. The game can be very entertaining, but this depends on howeveryoneis engaging the story, and it will naturally develop its own twists and turns as players

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Term
Fall
Professor
Stepanic
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