**Unformatted text preview: **a = (0, 0, - g) . This turns out to be the only piece of information we need to write down the general vector equation for projectile motion. x (t) = (0, 0, - g)t 2 + v t + x As an example, consider a creature fired out of a canon with speed v at an angle θ from the earth's surface....

View
Full
Document