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Uncanny Valley Short Paper 1 Revision

Uncanny Valley Short Paper 1 Revision - Kyle Kravitz...

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Kyle Kravitz Uncanny Valley When viewing an object, it may to some degree resemble human-like features. When such an object’s appearance approaches an extreme level of human likeness, the object falls into a zone of our approval called the “uncanny valley”. Once an object falls into the uncanny valley, we as humans tend to be repulsed until it either falls into our mental category of a nonhuman object or an actual human. In engineering, this term is used in the field of artificial intelligence to describe a humanoid that resembles a human’s movements and/or functioning patterns. In the twenty-first century, attempting to overcome the uncanny valley is extremely difficult to accomplish.
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Kyle Kravitz The term itself was proposed in 1970 by Japanese roboticist Masahiro Mori in his research in behavioral responses to human-like stimuli. Although the term at that time had little to do with artificial intelligence and humanoid technology, it quickly became relatable with subsequent developments in mechanical systems that moved and appeared as humans did. The term “uncanny valley” is acquired by the sudden sharp decrease in the value of human familiarity as the variable of human likeness nears one-hundred percent (see figure 1). As Mori observed wooden Japanese Bunraku puppets in the 1960’s and 70’s, a surprisingly number of people reacted to it in a repulsed manner. The miniaturized dimensions of a full human body and the movement of their eyes and hands were shown to mimic that of humans and caused the reactions observed. The emotional feelings of the subjects
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