lecture11 - CS 551/651 Advanced Computer Graphics...

Info iconThis preview shows pages 1–7. Sign up to view the full content.

View Full Document Right Arrow Icon
David Luebke 1 CS 551/651: Advanced Computer Graphics Regulating Level of Detail
Background image of page 1

Info iconThis preview has intentionally blurred sections. Sign up to view the full version.

View Full Document Right Arrow Icon
David Luebke 2 Level of Detail Problem: even after visibility, model may contain too many polygons Idea: reduce complexity further by managing level of detail (LOD) A.k.a. multiresolution modeling A.k.a. polygonal simplification My favorite ter
Background image of page 2
David Luebke 3 LOD In A Nutshell Create levels of detail (LODs) of each object in a preprocess: 50 Vertices 500 Vertices 2000 Vertices Model courtesy of InfoGraphica
Background image of page 3

Info iconThis preview has intentionally blurred sections. Sign up to view the full version.

View Full Document Right Arrow Icon
David Luebke 4 LOD In A Nutshell Distant objects use coarser LODs:
Background image of page 4
David Luebke 5 Creating LODs How to create LODs of a polygonal object? Where should we simplify the object and where should we preserve detail? What mechanism to generate a version of the object with fewer polygons?
Background image of page 5

Info iconThis preview has intentionally blurred sections. Sign up to view the full version.

View Full Document Right Arrow Icon
David Luebke 6 Creating LODs What criteria should we try to preserve in the simplified object? A: Its visual appearance
Background image of page 6
Image of page 7
This is the end of the preview. Sign up to access the rest of the document.

{[ snackBarMessage ]}

Page1 / 17

lecture11 - CS 551/651 Advanced Computer Graphics...

This preview shows document pages 1 - 7. Sign up to view the full document.

View Full Document Right Arrow Icon
Ask a homework question - tutors are online