CSE442 -3- Design of Everyday Things

CSE442 -3- Design of Everyday Things - The Design of...

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The Design of Everyday Things Design Psychology (POET) Psychopathology
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designing for people Create a good conceptual model - controls should look like they control something (problem space reflected in the solution space) http://www.baddesigns.com/doors.html http://www.baddesigns.com/3doors.html Make things visible e.g. faucet that doubles as a shower control http://www.baddesigns.com/shower1.html Mapping - one to one, spatial, a clear path Feedback. ... ATM example
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Visibility User needs visual and oftentimes auditory indication that the system is behaving properly vi takes keystrokes without any indication turning off my iPod Natural mapping between objects allows the users to complete a task without consciously figuring out how the system works. http://www.baddesigns.com/knife.html
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Mapping The relationship between two or more things http://www.baddesigns.com/manylts.html Spatial (stove top) http://www.baddesigns.com/ranges.html http://www.baddesigns.com/brake-release.html http://www.baddesigns.com/boombox.html Cultural http://www.baddesigns.com/spigot.html Ever try to control a remote-controlled car? Coming toward you?
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Providing a good conceptual model of how something works, helps the user to operate a device properly http://www.baddesigns.com/dorothy.html Each person may have a different mental model of how to complete some task. People who grew up on analog watches. .. http://www.baddesigns.com/lampsw.html
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This note was uploaded on 12/11/2011 for the course CSE 442 taught by Professor Buckley during the Fall '06 term at SUNY Buffalo.

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CSE442 -3- Design of Everyday Things - The Design of...

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