scene1_cube_mesh

scene1_cube_mesh - } Materials { numMaterials 1...

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PerspectiveCamera { center 5 5 10 direction -0.5 -0.5 -1 up 0 1 0 angle 20 } Lights { numLights 1 DirectionalLight { direction -0.5 -0.3 -1 color 0.9 0.9 0.9 } } Background { color 0.2 0 0.6 ambientLight 0.1 0.1 0.1
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Unformatted text preview: } Materials { numMaterials 1 PhongMaterial { diffuseColor 1 0 0 } } Group { numObjects 1 MaterialIndex 0 TriangleMesh { obj_file cube.obj } }...
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This note was uploaded on 12/14/2011 for the course EECS 6.837 taught by Professor Durand during the Fall '03 term at MIT.

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