scene3_perspective_camera

scene3_perspective_camera - center 0 0 0 radius 1 Material...

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PerspectiveCamera { center 0 0 10 direction 0 0 -1 up 0 1 0 angle 30 } Lights { numLights 1 DirectionalLight { direction -0.5 -0.5 -1 color 0.9 0.9 0.9 } } Background { color 0.5 0.5 0.5 ambientLight 0.1 0.1 0.1 } Group { numObjects 5 Material { diffuseColor 1 0 0 } Sphere {
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Unformatted text preview: center 0 0 0 radius 1 } Material { diffuseColor 0 1 0 } Sphere { center 1 1 1 radius 0.75 } Sphere { center -1 -1 1 radius 0.75 } Material { diffuseColor 0 0 1 } Sphere { center -1 1 -1 radius 0.75 } Sphere { center 1 -1 -1 radius 0.75 } }...
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This note was uploaded on 12/14/2011 for the course EECS 6.837 taught by Professor Durand during the Fall '03 term at MIT.

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