CS101.Lect22.Flash.Tweening

CS101.Lect22.Flash.Tweening - CS101 Lecture 22 Flash...

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1 Aaron Stevens 4 November CS101 Lecture 22 Flash Animation: Tweening Overview/Questions –What’s in a tween? • Beginning - what and where • Ending - what and where • Duration - how long • That’s it –If only it were that simple. Sometimes it is. But Flash does to you as well as for you.
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Many kinds of tweens - don’t mix! • Motion • Shape • Gradients • Bone Multiple properties can be tweened such as location, size, rotation and color Symbols vs Shapes • What you have determines how you tween. • If you have mismatched components you’ll break the tween. note dotted line, should be solid with arrow head
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Motion tweens work on symbols There are 3 type of symbols: –Movie Clips –Buttons –Graphics We’ll focus on “Movie Clips” How to Get Movie Clips • Roll your own • Borrow them – Grab a file from the web or camera – File, Import, Import to Stage – Edit if desired – Modify -> Convert to Symbol (F8) registration is point of X and Y
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Position on the stage. Note, origin is upper left, so Y value increases as you move down the stage. Can only read properties at keyframes not tweened frames. Properties panel is your friend
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CS101.Lect22.Flash.Tweening - CS101 Lecture 22 Flash...

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